ct.js vs Phaser

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
Featurect.jsPhaser
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITMIT
LanguageTypeScriptJavaScript
Setup difficultyEasyMedium
Min. RAM256 MB128 MB
Deploymentbare-metal, binarybare-metal, source
GitHub stars★ 331★ 40,098
First released20182013
ReplacesGameMaker StudioConstruct, GameMaker

Why pick each one

Choose ct.js if…

  • Released under the MIT license
  • Easy to set up — beginner-friendly
  • Written in TypeScript
  • Tiny footprint — runs in 256 MB RAM
ct.js details

Choose Phaser if…

  • Huge community
  • Easy to deploy games
Phaser details

Frequently asked questions

Is ct.js or Phaser better?

Neither is universally better. Phaser has the larger community, while ct.js is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are ct.js and Phaser free and open-source?

Yes. ct.js is licensed under MIT and Phaser under MIT. Both can be self-hosted at no software cost.

Can I run ct.js and Phaser with Docker?

ct.js: check the project docs for container support. Phaser: check the project docs for container support.

Related comparisons