ct.js vs PlayCanvas Engine

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
Featurect.jsPlayCanvas Engine
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITMIT
LanguageTypeScriptJavaScript
Setup difficultyEasyMedium
Min. RAM256 MB256 MB
Deploymentbare-metal, binarysource
GitHub stars★ 331★ 16,436
First released20182014
ReplacesGameMaker StudioUnity WebGL

Why pick each one

Choose ct.js if…

  • Released under the MIT license
  • Easy to set up — beginner-friendly
  • Written in TypeScript
  • Tiny footprint — runs in 256 MB RAM
ct.js details

Choose PlayCanvas Engine if…

  • Released under the MIT license
  • Mature project with 16.4k GitHub stars
  • Written in JavaScript
  • Tiny footprint — runs in 256 MB RAM
PlayCanvas Engine details

Frequently asked questions

Is ct.js or PlayCanvas Engine better?

Neither is universally better. PlayCanvas Engine has the larger community, while ct.js is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are ct.js and PlayCanvas Engine free and open-source?

Yes. ct.js is licensed under MIT and PlayCanvas Engine under MIT. Both can be self-hosted at no software cost.

Can I run ct.js and PlayCanvas Engine with Docker?

ct.js: check the project docs for container support. PlayCanvas Engine: check the project docs for container support.

Related comparisons