ct.js vs PixiJS

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
Featurect.jsPixiJS
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITMIT
LanguageTypeScriptTypeScript
Setup difficultyEasyMedium
Min. RAM256 MB128 MB
Deploymentbare-metal, binarysource
GitHub stars★ 331★ 47,976
First released20182013
ReplacesGameMaker StudioAdobe Animate runtime

Why pick each one

Choose ct.js if…

  • Released under the MIT license
  • Easy to set up — beginner-friendly
  • Written in TypeScript
  • Tiny footprint — runs in 256 MB RAM
ct.js details

Choose PixiJS if…

  • Released under the MIT license
  • Mature project with 48k GitHub stars
  • Written in TypeScript
  • Tiny footprint — runs in 128 MB RAM
PixiJS details

Frequently asked questions

Is ct.js or PixiJS better?

Neither is universally better. PixiJS has the larger community, while ct.js is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are ct.js and PixiJS free and open-source?

Yes. ct.js is licensed under MIT and PixiJS under MIT. Both can be self-hosted at no software cost.

Can I run ct.js and PixiJS with Docker?

ct.js: check the project docs for container support. PixiJS: check the project docs for container support.

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