ct.js vs OpenRA

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
Featurect.jsOpenRA
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITGPL-3.0
LanguageTypeScriptC#
Setup difficultyEasyMedium
Min. RAM256 MB512 MB
Deploymentbare-metal, binarydocker, bare-metal, binary, source
GitHub stars★ 331★ 17,194
First released20182010
ReplacesGameMaker StudioCommand & Conquer, Red Alert

Why pick each one

Choose ct.js if…

  • Released under the MIT license
  • Easy to set up — beginner-friendly
  • Written in TypeScript
  • Tiny footprint — runs in 256 MB RAM
ct.js details

Choose OpenRA if…

  • Faithful yet modernized RTS
  • Active multiplayer scene
OpenRA details

Frequently asked questions

Is ct.js or OpenRA better?

Neither is universally better. OpenRA has the larger community, while ct.js is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are ct.js and OpenRA free and open-source?

Yes. ct.js is licensed under MIT and OpenRA under GPL-3.0. Both can be self-hosted at no software cost.

Can I run ct.js and OpenRA with Docker?

ct.js: check the project docs for container support. OpenRA: yes.

Related comparisons