OpenRA vs Phaser
A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
OpenRA
Open-source remake of classic RTS games
VS
Phaser
Fast HTML5 game framework for browser games you host yourself
| Feature | OpenRA | Phaser |
|---|---|---|
| Category | Game Engines & Frameworks | Game Engines & Frameworks |
| License | GPL-3.0 | MIT |
| Language | C# | JavaScript |
| Setup difficulty | Medium | Medium |
| Min. RAM | 512 MB | 128 MB |
| Deployment | docker, bare-metal, binary, source | bare-metal, source |
| GitHub stars | ★ 17,194 | ★ 40,098 |
| First released | 2010 | 2013 |
| Replaces | Command & Conquer, Red Alert | Construct, GameMaker |
Why pick each one
Frequently asked questions
Is OpenRA or Phaser better?
Neither is universally better. Phaser has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.
Are OpenRA and Phaser free and open-source?
Yes. OpenRA is licensed under GPL-3.0 and Phaser under MIT. Both can be self-hosted at no software cost.
Can I run OpenRA and Phaser with Docker?
OpenRA: yes. Phaser: check the project docs for container support.