Luanti vs Phaser
A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Luanti
Open-source voxel game engine and server
VS
Phaser
Fast HTML5 game framework for browser games you host yourself
| Feature | Luanti | Phaser |
|---|---|---|
| Category | Game Engines & Frameworks | Game Engines & Frameworks |
| License | LGPL-2.1 | MIT |
| Language | C++ | JavaScript |
| Setup difficulty | Easy | Medium |
| Min. RAM | 512 MB | 128 MB |
| Deployment | docker, bare-metal, binary, source | bare-metal, source |
| GitHub stars | ★ 13,421 | ★ 40,098 |
| First released | 2010 | 2013 |
| Replaces | Minecraft | Construct, GameMaker |
Why pick each one
Frequently asked questions
Is Luanti or Phaser better?
Neither is universally better. Phaser has the larger community, while Luanti is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.
Are Luanti and Phaser free and open-source?
Yes. Luanti is licensed under LGPL-2.1 and Phaser under MIT. Both can be self-hosted at no software cost.
Can I run Luanti and Phaser with Docker?
Luanti: yes. Phaser: check the project docs for container support.