Curse of War vs Nakama

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeatureCurse of WarNakama
CategoryGame ServersGame Servers
LicenseGPL-3.0Apache-2.0
LanguageCGo
Setup difficultyEasyMedium
Min. RAM32 MB512 MB
Deploymentbare-metal, binarydocker, kubernetes, binary
GitHub stars★ 361★ 13,121
First released20132017
Replacescommercial RTS gamesPlayFab, Firebase

Why pick each one

Choose Curse of War if…

  • Released under the GPL-3.0 license
  • Easy to set up — beginner-friendly
  • Written in C
  • Tiny footprint — runs in 32 MB RAM
Curse of War details

Choose Nakama if…

  • Released under the Apache-2.0 license
  • First-class Docker support for quick deployment
  • Kubernetes-ready with Helm charts available
  • Mature project with 13.1k GitHub stars
Nakama details

Frequently asked questions

Is Curse of War or Nakama better?

Neither is universally better. Nakama has the larger community, while Curse of War is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are Curse of War and Nakama free and open-source?

Yes. Curse of War is licensed under GPL-3.0 and Nakama under Apache-2.0. Both can be self-hosted at no software cost.

Can I run Curse of War and Nakama with Docker?

Curse of War: check the project docs for container support. Nakama: yes.

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