Curse of War vs Lichess

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureCurse of WarLichess
CategoryGame ServersGame Servers
LicenseGPL-3.0AGPL-3.0
LanguageCScala
Setup difficultyEasyHard
Min. RAM32 MB4,096 MB
Deploymentbare-metal, binarydocker, source
GitHub stars★ 361★ 18,557
First released20132010
Replacescommercial RTS gamesChess.com

Why pick each one

Choose Curse of War if…

  • Released under the GPL-3.0 license
  • Easy to set up — beginner-friendly
  • Written in C
  • Tiny footprint — runs in 32 MB RAM
Curse of War details

Choose Lichess if…

  • Full-featured chess platform
  • Completely ad-free
Lichess details

Frequently asked questions

Is Curse of War or Lichess better?

Neither is universally better. Lichess has the larger community, while Curse of War is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are Curse of War and Lichess free and open-source?

Yes. Curse of War is licensed under GPL-3.0 and Lichess under AGPL-3.0. Both can be self-hosted at no software cost.

Can I run Curse of War and Lichess with Docker?

Curse of War: check the project docs for container support. Lichess: yes.

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