Curse of War vs Mindustry

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureCurse of WarMindustry
CategoryGame ServersGame Servers
LicenseGPL-3.0GPL-3.0
LanguageCJava
Setup difficultyEasyEasy
Min. RAM32 MB512 MB
Deploymentbare-metal, binarydocker, bare-metal, binary, source
GitHub stars★ 361★ 28,532
First released20132017
Replacescommercial RTS gamesFactorio

Why pick each one

Choose Curse of War if…

  • Released under the GPL-3.0 license
  • Easy to set up — beginner-friendly
  • Written in C
  • Tiny footprint — runs in 32 MB RAM
Curse of War details

Choose Mindustry if…

  • Lightweight server
  • Large active community
Mindustry details

Frequently asked questions

Is Curse of War or Mindustry better?

Neither is universally better. Mindustry has the larger community; both share a easy setup difficulty, so the decision comes down to features and licensing.

Are Curse of War and Mindustry free and open-source?

Yes. Curse of War is licensed under GPL-3.0 and Mindustry under GPL-3.0. Both can be self-hosted at no software cost.

Can I run Curse of War and Mindustry with Docker?

Curse of War: check the project docs for container support. Mindustry: yes.

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