ArchiSteamFarm vs Curse of War

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureArchiSteamFarmCurse of War
CategoryGame ServersGame Servers
LicenseApache-2.0GPL-3.0
LanguageC#C
Setup difficultyMediumEasy
Min. RAM256 MB32 MB
Deploymentdocker, binarybare-metal, binary
GitHub stars★ 13,601★ 361
First released20152013
ReplacesIdle Mastercommercial RTS games

Why pick each one

Choose ArchiSteamFarm if…

  • Released under the Apache-2.0 license
  • First-class Docker support for quick deployment
  • Mature project with 13.6k GitHub stars
  • Written in C#
ArchiSteamFarm details

Choose Curse of War if…

  • Released under the GPL-3.0 license
  • Easy to set up — beginner-friendly
  • Written in C
  • Tiny footprint — runs in 32 MB RAM
Curse of War details

Frequently asked questions

Is ArchiSteamFarm or Curse of War better?

Neither is universally better. ArchiSteamFarm has the larger community, while Curse of War is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are ArchiSteamFarm and Curse of War free and open-source?

Yes. ArchiSteamFarm is licensed under Apache-2.0 and Curse of War under GPL-3.0. Both can be self-hosted at no software cost.

Can I run ArchiSteamFarm and Curse of War with Docker?

ArchiSteamFarm: yes. Curse of War: check the project docs for container support.

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