ArchiSteamFarm vs Curse of War
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
ArchiSteamFarm
Tool for farming Steam cards from multiple accounts
VS
Curse of War
Fast-paced real-time strategy game for the Linux terminal
| Feature | ArchiSteamFarm | Curse of War |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | Apache-2.0 | GPL-3.0 |
| Language | C# | C |
| Setup difficulty | Medium | Easy |
| Min. RAM | 256 MB | 32 MB |
| Deployment | docker, binary | bare-metal, binary |
| GitHub stars | ★ 13,601 | ★ 361 |
| First released | 2015 | 2013 |
| Replaces | Idle Master | commercial RTS games |
Why pick each one
Choose ArchiSteamFarm if…
- Released under the Apache-2.0 license
- First-class Docker support for quick deployment
- Mature project with 13.6k GitHub stars
- Written in C#
Choose Curse of War if…
- Released under the GPL-3.0 license
- Easy to set up — beginner-friendly
- Written in C
- Tiny footprint — runs in 32 MB RAM
Frequently asked questions
Is ArchiSteamFarm or Curse of War better?
Neither is universally better. ArchiSteamFarm has the larger community, while Curse of War is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.
Are ArchiSteamFarm and Curse of War free and open-source?
Yes. ArchiSteamFarm is licensed under Apache-2.0 and Curse of War under GPL-3.0. Both can be self-hosted at no software cost.
Can I run ArchiSteamFarm and Curse of War with Docker?
ArchiSteamFarm: yes. Curse of War: check the project docs for container support.
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