ct.js vs OpenAge Note - Age of Empires engine

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
Featurect.jsOpenAge Note - Age of Empires engine
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITGPL-3.0
LanguageTypeScriptPython
Setup difficultyEasyHard
Min. RAM256 MB1,024 MB
Deploymentbare-metal, binarybare-metal, source
GitHub stars★ 331★ 14,360
First released20182013
ReplacesGameMaker StudioAge of Empires II original engine

Why pick each one

Choose ct.js if…

  • Released under the MIT license
  • Easy to set up — beginner-friendly
  • Written in TypeScript
  • Tiny footprint — runs in 256 MB RAM
ct.js details

Choose OpenAge Note - Age of Empires engine if…

  • Ambitious open RTS engine
  • Large community interest
OpenAge Note - Age of Empires engine details

Frequently asked questions

Is ct.js or OpenAge Note - Age of Empires engine better?

Neither is universally better. OpenAge Note - Age of Empires engine has the larger community, while ct.js is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are ct.js and OpenAge Note - Age of Empires engine free and open-source?

Yes. ct.js is licensed under MIT and OpenAge Note - Age of Empires engine under GPL-3.0. Both can be self-hosted at no software cost.

Can I run ct.js and OpenAge Note - Age of Empires engine with Docker?

ct.js: check the project docs for container support. OpenAge Note - Age of Empires engine: check the project docs for container support.

Related comparisons