Luanti vs OpenAge Note - Age of Empires engine

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureLuantiOpenAge Note - Age of Empires engine
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseLGPL-2.1GPL-3.0
LanguageC++Python
Setup difficultyEasyHard
Min. RAM512 MB1,024 MB
Deploymentdocker, bare-metal, binary, sourcebare-metal, source
GitHub stars★ 13,421★ 14,360
First released20102013
ReplacesMinecraftAge of Empires II original engine

Why pick each one

Choose Luanti if…

  • Lightweight server
  • Highly moddable
Luanti details

Choose OpenAge Note - Age of Empires engine if…

  • Ambitious open RTS engine
  • Large community interest
OpenAge Note - Age of Empires engine details

Frequently asked questions

Is Luanti or OpenAge Note - Age of Empires engine better?

Neither is universally better. OpenAge Note - Age of Empires engine has the larger community, while Luanti is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are Luanti and OpenAge Note - Age of Empires engine free and open-source?

Yes. Luanti is licensed under LGPL-2.1 and OpenAge Note - Age of Empires engine under GPL-3.0. Both can be self-hosted at no software cost.

Can I run Luanti and OpenAge Note - Age of Empires engine with Docker?

Luanti: yes. OpenAge Note - Age of Empires engine: check the project docs for container support.

Related comparisons