DevilutionX vs Retrom

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeatureDevilutionXRetrom
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseUnlicenseGPL-3.0
LanguageC++TypeScript
Setup difficultyMediumMedium
Min. RAM256 MB512 MB
Deploymentbare-metal, binary, sourcedocker, source
GitHub stars★ 9,667★ 2,032
First released20192024
ReplacesDiablo originalPlaynite, Steam library

Why pick each one

Choose DevilutionX if…

  • Plays Diablo on modern hardware
  • Active development
DevilutionX details

Choose Retrom if…

  • Cross-device sync
  • Modern stack
Retrom details

Frequently asked questions

Is DevilutionX or Retrom better?

Neither is universally better. DevilutionX has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are DevilutionX and Retrom free and open-source?

Yes. DevilutionX is licensed under Unlicense and Retrom under GPL-3.0. Both can be self-hosted at no software cost.

Can I run DevilutionX and Retrom with Docker?

DevilutionX: check the project docs for container support. Retrom: yes.

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