Aleph One vs DevilutionX
A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Aleph One
Open-source engine for the Marathon trilogy with multiplayer
VS
DevilutionX
Modernized Diablo engine with cross-platform multiplayer
| Feature | Aleph One | DevilutionX |
|---|---|---|
| Category | Game Engines & Frameworks | Game Engines & Frameworks |
| License | GPL-3.0 | Unlicense |
| Language | C++ | C++ |
| Setup difficulty | Medium | Medium |
| Min. RAM | 256 MB | 256 MB |
| Deployment | bare-metal, binary, source | bare-metal, binary, source |
| GitHub stars | ★ 808 | ★ 9,667 |
| First released | 2000 | 2019 |
| Replaces | Marathon original | Diablo original |
Why pick each one
Frequently asked questions
Is Aleph One or DevilutionX better?
Neither is universally better. DevilutionX has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.
Are Aleph One and DevilutionX free and open-source?
Yes. Aleph One is licensed under GPL-3.0 and DevilutionX under Unlicense. Both can be self-hosted at no software cost.
Can I run Aleph One and DevilutionX with Docker?
Aleph One: check the project docs for container support. DevilutionX: check the project docs for container support.