DevilutionX vs Excalibur
A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
DevilutionX
Modernized Diablo engine with cross-platform multiplayer
VS
Excalibur
TypeScript-first 2D game engine for the web
| Feature | DevilutionX | Excalibur |
|---|---|---|
| Category | Game Engines & Frameworks | Game Engines & Frameworks |
| License | Unlicense | BSD-2-Clause |
| Language | C++ | TypeScript |
| Setup difficulty | Medium | Medium |
| Min. RAM | 256 MB | 128 MB |
| Deployment | bare-metal, binary, source | bare-metal, source |
| GitHub stars | ★ 9,667 | ★ 2,323 |
| First released | 2019 | 2014 |
| Replaces | Diablo original | GameMaker, Construct |
Why pick each one
Frequently asked questions
Is DevilutionX or Excalibur better?
Neither is universally better. DevilutionX has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.
Are DevilutionX and Excalibur free and open-source?
Yes. DevilutionX is licensed under Unlicense and Excalibur under BSD-2-Clause. Both can be self-hosted at no software cost.
Can I run DevilutionX and Excalibur with Docker?
DevilutionX: check the project docs for container support. Excalibur: check the project docs for container support.