DevilutionX vs EmulatorJS
A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
DevilutionX
Modernized Diablo engine with cross-platform multiplayer
VS
EmulatorJS
Self-hosted in-browser retro game emulator
| Feature | DevilutionX | EmulatorJS |
|---|---|---|
| Category | Game Engines & Frameworks | Game Engines & Frameworks |
| License | Unlicense | GPL-3.0 |
| Language | C++ | JavaScript |
| Setup difficulty | Medium | Easy |
| Min. RAM | 256 MB | 256 MB |
| Deployment | bare-metal, binary, source | docker, bare-metal, source |
| GitHub stars | ★ 9,667 | ★ 4,074 |
| First released | 2019 | 2020 |
| Replaces | Diablo original | RetroArch web |
Why pick each one
Frequently asked questions
Is DevilutionX or EmulatorJS better?
Neither is universally better. DevilutionX has the larger community, while EmulatorJS is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.
Are DevilutionX and EmulatorJS free and open-source?
Yes. DevilutionX is licensed under Unlicense and EmulatorJS under GPL-3.0. Both can be self-hosted at no software cost.
Can I run DevilutionX and EmulatorJS with Docker?
DevilutionX: check the project docs for container support. EmulatorJS: yes.