Cocos Engine vs DevilutionX

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureCocos EngineDevilutionX
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITUnlicense
LanguageC++C++
Setup difficultyMediumMedium
Min. RAM512 MB256 MB
Deploymentsource, binarybare-metal, binary, source
GitHub stars★ 9,735★ 9,667
First released20102019
ReplacesUnityDiablo original

Why pick each one

Choose Cocos Engine if…

  • Released under the MIT license
  • Mature project with 9.7k GitHub stars
  • Written in C++
  • Lightweight — runs in 512 MB RAM
Cocos Engine details

Choose DevilutionX if…

  • Plays Diablo on modern hardware
  • Active development
DevilutionX details

Frequently asked questions

Is Cocos Engine or DevilutionX better?

Neither is universally better. Cocos Engine has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are Cocos Engine and DevilutionX free and open-source?

Yes. Cocos Engine is licensed under MIT and DevilutionX under Unlicense. Both can be self-hosted at no software cost.

Can I run Cocos Engine and DevilutionX with Docker?

Cocos Engine: check the project docs for container support. DevilutionX: check the project docs for container support.

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