Retrom
Self-hosted game library server with launcher clients
Retrom is a self-hosted, centralized game library management server with native client applications. It organizes installed games and emulator ROMs and synchronizes the library and metadata across devices.
Key features
- Centralized game library
- Native desktop clients
- Metadata synchronization
- Emulator integration
Pros & cons
Strengths
- Cross-device sync
- Modern stack
Trade-offs
- Younger project
- Client app required
Retrom replaces
Compare Retrom
26 head-to-head comparisons.
- Retrom vs PixiJS
- Retrom vs Phaser
- Retrom vs OpenRA
- Retrom vs PlayCanvas Engine
- Retrom vs OpenAge Note - Age of Empires engine
- Retrom vs Retroarch Web Player
- Retrom vs Luanti
- Retrom vs Minetest Server Note Mineclone2 alt
- Retrom vs RomM
- Retrom vs TrinityCore
- Retrom vs Cocos Engine
- Retrom vs DevilutionX
- Retrom vs OpenMW
- Retrom vs melonJS
- Retrom vs 86Box
- Retrom vs EmulatorJS
- Retrom vs Spring RTS Engine Note - Beyond All Reason server
- Retrom vs Excalibur
- Retrom vs KAPLAY
- Retrom vs Crafty Controller
- Retrom vs Crafty Controller Note - mcrcon alt RconCli
- Retrom vs Gaseous Server
- Retrom vs Sapphire Server
- Retrom vs Aleph One
- Retrom vs Solarus
- Retrom vs GameVault
Similar game engines & frameworks apps
PixiJS
Game Engines & FrameworksFast 2D WebGL rendering engine for browser games
Replaces Adobe Animate runtime
Phaser
Game Engines & FrameworksFast HTML5 game framework for browser games you host yourself
Replaces Construct, GameMaker
OpenRA
Game Engines & FrameworksOpen-source remake of classic RTS games
Replaces Command & Conquer, Red Alert
PlayCanvas Engine
Game Engines & FrameworksOpen-source WebGL game engine for 3D browser games
Replaces Unity WebGL
OpenAge Note - Age of Empires engine
Game Engines & FrameworksOpen-source engine reimplementation of Age of Empires II
Replaces Age of Empires II original engine
Retroarch Web Player
Game Engines & FrameworksEmulate videogames system and play videogames through your web browser