Curse of War vs OpenRCT2

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureCurse of WarOpenRCT2
CategoryGame ServersGame Servers
LicenseGPL-3.0GPL-3.0
LanguageCC++
Setup difficultyEasyMedium
Min. RAM32 MB512 MB
Deploymentbare-metal, binarybare-metal, binary, source
GitHub stars★ 361★ 16,049
First released20132014
Replacescommercial RTS gamesRollerCoaster Tycoon

Why pick each one

Choose Curse of War if…

  • Released under the GPL-3.0 license
  • Easy to set up — beginner-friendly
  • Written in C
  • Tiny footprint — runs in 32 MB RAM
Curse of War details

Choose OpenRCT2 if…

  • Faithful modern remake
  • Active community
OpenRCT2 details

Frequently asked questions

Is Curse of War or OpenRCT2 better?

Neither is universally better. OpenRCT2 has the larger community, while Curse of War is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are Curse of War and OpenRCT2 free and open-source?

Yes. Curse of War is licensed under GPL-3.0 and OpenRCT2 under GPL-3.0. Both can be self-hosted at no software cost.

Can I run Curse of War and OpenRCT2 with Docker?

Curse of War: check the project docs for container support. OpenRCT2: check the project docs for container support.

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