ct.js vs RomM

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
Featurect.jsRomM
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITGPL-3.0
LanguageTypeScriptPython
Setup difficultyEasyMedium
Min. RAM256 MB512 MB
Deploymentbare-metal, binarydocker, source
GitHub stars★ 331★ 11,967
First released20182023
ReplacesGameMaker StudioPlaynite, LaunchBox

Why pick each one

Choose ct.js if…

  • Released under the MIT license
  • Easy to set up — beginner-friendly
  • Written in TypeScript
  • Tiny footprint — runs in 256 MB RAM
ct.js details

Choose RomM if…

  • Beautiful interface
  • Play games in browser
RomM details

Frequently asked questions

Is ct.js or RomM better?

Neither is universally better. RomM has the larger community, while ct.js is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are ct.js and RomM free and open-source?

Yes. ct.js is licensed under MIT and RomM under GPL-3.0. Both can be self-hosted at no software cost.

Can I run ct.js and RomM with Docker?

ct.js: check the project docs for container support. RomM: yes.

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