OpenRA vs Retrom

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeatureOpenRARetrom
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseGPL-3.0GPL-3.0
LanguageC#TypeScript
Setup difficultyMediumMedium
Min. RAM512 MB512 MB
Deploymentdocker, bare-metal, binary, sourcedocker, source
GitHub stars★ 17,194★ 2,032
First released20102024
ReplacesCommand & Conquer, Red AlertPlaynite, Steam library

Why pick each one

Choose OpenRA if…

  • Faithful yet modernized RTS
  • Active multiplayer scene
OpenRA details

Choose Retrom if…

  • Cross-device sync
  • Modern stack
Retrom details

Frequently asked questions

Is OpenRA or Retrom better?

Neither is universally better. OpenRA has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are OpenRA and Retrom free and open-source?

Yes. OpenRA is licensed under GPL-3.0 and Retrom under GPL-3.0. Both can be self-hosted at no software cost.

Can I run OpenRA and Retrom with Docker?

OpenRA: yes. Retrom: yes.

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