DevilutionX vs TrinityCore

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureDevilutionXTrinityCore
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseUnlicenseGPL-2.0
LanguageC++C++
Setup difficultyMediumHard
Min. RAM256 MB4,096 MB
Deploymentbare-metal, binary, sourcebare-metal
GitHub stars★ 9,667★ 10,703
First released20192008
ReplacesDiablo originalofficial WoW servers

Why pick each one

Choose DevilutionX if…

  • Plays Diablo on modern hardware
  • Active development
DevilutionX details

Choose TrinityCore if…

  • Released under the GPL-2.0 license
  • Mature project with 10.7k GitHub stars
  • Written in C++
TrinityCore details

Frequently asked questions

Is DevilutionX or TrinityCore better?

Neither is universally better. TrinityCore has the larger community, while DevilutionX is simpler to set up (medium difficulty). Choose based on the comparison table above and your own setup.

Are DevilutionX and TrinityCore free and open-source?

Yes. DevilutionX is licensed under Unlicense and TrinityCore under GPL-2.0. Both can be self-hosted at no software cost.

Can I run DevilutionX and TrinityCore with Docker?

DevilutionX: check the project docs for container support. TrinityCore: check the project docs for container support.

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