DevilutionX vs KAPLAY

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureDevilutionXKAPLAY
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseUnlicenseMIT
LanguageC++TypeScript
Setup difficultyMediumEasy
Min. RAM256 MB128 MB
Deploymentbare-metal, binary, sourcesource
GitHub stars★ 9,667★ 1,766
First released20192021
ReplacesDiablo originalPhaser

Why pick each one

Choose DevilutionX if…

  • Plays Diablo on modern hardware
  • Active development
DevilutionX details

Choose KAPLAY if…

  • Released under the MIT license
  • Easy to set up — beginner-friendly
  • Active community (1.8k GitHub stars)
  • Written in TypeScript
KAPLAY details

Frequently asked questions

Is DevilutionX or KAPLAY better?

Neither is universally better. DevilutionX has the larger community, while KAPLAY is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are DevilutionX and KAPLAY free and open-source?

Yes. DevilutionX is licensed under Unlicense and KAPLAY under MIT. Both can be self-hosted at no software cost.

Can I run DevilutionX and KAPLAY with Docker?

DevilutionX: check the project docs for container support. KAPLAY: check the project docs for container support.

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