Luanti vs Retrom
A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Luanti
Open-source voxel game engine and server
VS
Retrom
Self-hosted game library server with launcher clients
| Feature | Luanti | Retrom |
|---|---|---|
| Category | Game Engines & Frameworks | Game Engines & Frameworks |
| License | LGPL-2.1 | GPL-3.0 |
| Language | C++ | TypeScript |
| Setup difficulty | Easy | Medium |
| Min. RAM | 512 MB | 512 MB |
| Deployment | docker, bare-metal, binary, source | docker, source |
| GitHub stars | ★ 13,421 | ★ 2,032 |
| First released | 2010 | 2024 |
| Replaces | Minecraft | Playnite, Steam library |
Why pick each one
Frequently asked questions
Is Luanti or Retrom better?
Luanti is the stronger all-round pick: it has both the larger community and the simpler easy setup. Consider Retrom if its specific feature set fits your needs better.
Are Luanti and Retrom free and open-source?
Yes. Luanti is licensed under LGPL-2.1 and Retrom under GPL-3.0. Both can be self-hosted at no software cost.
Can I run Luanti and Retrom with Docker?
Luanti: yes. Retrom: yes.