VCMI vs Battle for Wesnoth

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureVCMIBattle for Wesnoth
CategoryGame ServersGame Servers
LicenseGPL-2.0GPL-2.0
LanguageC++C++
Setup difficultyMediumEasy
Min. RAM512 MB512 MB
Deploymentbare-metal, binary, sourcebare-metal, binary, source
GitHub stars★ 5,775★ 6,814
First released20072003
ReplacesHeroes of Might and Magic III originalHeroes of Might and Magic

Why pick each one

Choose VCMI if…

  • Plays HoMM III everywhere
  • Active development
VCMI details

Choose Battle for Wesnoth if…

  • Lightweight headless server
  • Huge content add-on library
Battle for Wesnoth details

Frequently asked questions

Is VCMI or Battle for Wesnoth better?

Battle for Wesnoth is the stronger all-round pick: it has both the larger community and the simpler easy setup. Consider VCMI if its specific feature set fits your needs better.

Are VCMI and Battle for Wesnoth free and open-source?

Yes. VCMI is licensed under GPL-2.0 and Battle for Wesnoth under GPL-2.0. Both can be self-hosted at no software cost.

Can I run VCMI and Battle for Wesnoth with Docker?

VCMI: check the project docs for container support. Battle for Wesnoth: check the project docs for container support.

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