Agones vs Battle for Wesnoth
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Agones
Kubernetes-based hosting and scaling for dedicated game servers
VS
Battle for Wesnoth
Turn-based fantasy strategy with multiplayer server
| Feature | Agones | Battle for Wesnoth |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | Apache-2.0 | GPL-2.0 |
| Language | Go | C++ |
| Setup difficulty | Hard | Easy |
| Min. RAM | 1,024 MB | 512 MB |
| Deployment | kubernetes, helm | bare-metal, binary, source |
| GitHub stars | ★ 6,967 | ★ 6,814 |
| First released | 2018 | 2003 |
| Replaces | GameLift | Heroes of Might and Magic |
Why pick each one
Choose Agones if…
- Released under the Apache-2.0 license
- Kubernetes-ready with Helm charts available
- Mature project with 7k GitHub stars
- Written in Go
Choose Battle for Wesnoth if…
- Lightweight headless server
- Huge content add-on library
Frequently asked questions
Is Agones or Battle for Wesnoth better?
Neither is universally better. Agones has the larger community, while Battle for Wesnoth is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.
Are Agones and Battle for Wesnoth free and open-source?
Yes. Agones is licensed under Apache-2.0 and Battle for Wesnoth under GPL-2.0. Both can be self-hosted at no software cost.
Can I run Agones and Battle for Wesnoth with Docker?
Agones: check the project docs for container support. Battle for Wesnoth: check the project docs for container support.