Agones vs BrowserQuest
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Agones
Kubernetes-based hosting and scaling for dedicated game servers
VS
BrowserQuest
Self-hostable HTML5 multiplayer adventure game
| Feature | Agones | BrowserQuest |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | Apache-2.0 | MPL-2.0 |
| Language | Go | JavaScript |
| Setup difficulty | Hard | Easy |
| Min. RAM | 1,024 MB | 256 MB |
| Deployment | kubernetes, helm | docker, bare-metal |
| GitHub stars | ★ 6,967 | ★ 9,378 |
| First released | 2018 | 2012 |
| Replaces | GameLift | Realm of the Mad God |
Why pick each one
Choose Agones if…
- Released under the Apache-2.0 license
- Kubernetes-ready with Helm charts available
- Mature project with 7k GitHub stars
- Written in Go
Choose BrowserQuest if…
- Released under the MPL-2.0 license
- Easy to set up — beginner-friendly
- First-class Docker support for quick deployment
- Mature project with 9.4k GitHub stars
Frequently asked questions
Is Agones or BrowserQuest better?
BrowserQuest is the stronger all-round pick: it has both the larger community and the simpler easy setup. Consider Agones if its specific feature set fits your needs better.
Are Agones and BrowserQuest free and open-source?
Yes. Agones is licensed under Apache-2.0 and BrowserQuest under MPL-2.0. Both can be self-hosted at no software cost.
Can I run Agones and BrowserQuest with Docker?
Agones: check the project docs for container support. BrowserQuest: yes.