Agones vs VCMI
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Agones
Kubernetes-based hosting and scaling for dedicated game servers
VS
VCMI
Open-source engine for Heroes of Might and Magic III with multiplayer
| Feature | Agones | VCMI |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | Apache-2.0 | GPL-2.0 |
| Language | Go | C++ |
| Setup difficulty | Hard | Medium |
| Min. RAM | 1,024 MB | 512 MB |
| Deployment | kubernetes, helm | bare-metal, binary, source |
| GitHub stars | ★ 6,967 | ★ 5,775 |
| First released | 2018 | 2007 |
| Replaces | GameLift | Heroes of Might and Magic III original |
Why pick each one
Choose Agones if…
- Released under the Apache-2.0 license
- Kubernetes-ready with Helm charts available
- Mature project with 7k GitHub stars
- Written in Go
Frequently asked questions
Is Agones or VCMI better?
Neither is universally better. Agones has the larger community, while VCMI is simpler to set up (medium difficulty). Choose based on the comparison table above and your own setup.
Are Agones and VCMI free and open-source?
Yes. Agones is licensed under Apache-2.0 and VCMI under GPL-2.0. Both can be self-hosted at no software cost.
Can I run Agones and VCMI with Docker?
Agones: check the project docs for container support. VCMI: check the project docs for container support.