melonJS vs Retrom

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeaturemelonJSRetrom
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITGPL-3.0
LanguageJavaScriptTypeScript
Setup difficultyMediumMedium
Min. RAM128 MB512 MB
Deploymentbare-metal, sourcedocker, source
GitHub stars★ 6,351★ 2,032
First released20112024
ReplacesGameMaker, ConstructPlaynite, Steam library

Why pick each one

Choose melonJS if…

  • Small and fast
  • Good tooling integration
melonJS details

Choose Retrom if…

  • Cross-device sync
  • Modern stack
Retrom details

Frequently asked questions

Is melonJS or Retrom better?

Neither is universally better. melonJS has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are melonJS and Retrom free and open-source?

Yes. melonJS is licensed under MIT and Retrom under GPL-3.0. Both can be self-hosted at no software cost.

Can I run melonJS and Retrom with Docker?

melonJS: check the project docs for container support. Retrom: yes.

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