GeyserMC vs VCMI
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
GeyserMC
Bridge that lets Bedrock players join Java Minecraft servers
VS
VCMI
Open-source engine for Heroes of Might and Magic III with multiplayer
| Feature | GeyserMC | VCMI |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | MIT | GPL-2.0 |
| Language | Java | C++ |
| Setup difficulty | Medium | Medium |
| Min. RAM | 256 MB | 512 MB |
| Deployment | docker, bare-metal, binary | bare-metal, binary, source |
| GitHub stars | ★ 5,734 | ★ 5,775 |
| First released | 2019 | 2007 |
| Replaces | Minecraft cross-play workarounds | Heroes of Might and Magic III original |
Why pick each one
Frequently asked questions
Is GeyserMC or VCMI better?
Neither is universally better. VCMI has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.
Are GeyserMC and VCMI free and open-source?
Yes. GeyserMC is licensed under MIT and VCMI under GPL-2.0. Both can be self-hosted at no software cost.
Can I run GeyserMC and VCMI with Docker?
GeyserMC: yes. VCMI: check the project docs for container support.