Agones vs GeyserMC
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Agones
Kubernetes-based hosting and scaling for dedicated game servers
VS
GeyserMC
Bridge that lets Bedrock players join Java Minecraft servers
| Feature | Agones | GeyserMC |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | Apache-2.0 | MIT |
| Language | Go | Java |
| Setup difficulty | Hard | Medium |
| Min. RAM | 1,024 MB | 256 MB |
| Deployment | kubernetes, helm | docker, bare-metal, binary |
| GitHub stars | ★ 6,967 | ★ 5,734 |
| First released | 2018 | 2019 |
| Replaces | GameLift | Minecraft cross-play workarounds |
Why pick each one
Choose Agones if…
- Released under the Apache-2.0 license
- Kubernetes-ready with Helm charts available
- Mature project with 7k GitHub stars
- Written in Go
Frequently asked questions
Is Agones or GeyserMC better?
Neither is universally better. Agones has the larger community, while GeyserMC is simpler to set up (medium difficulty). Choose based on the comparison table above and your own setup.
Are Agones and GeyserMC free and open-source?
Yes. Agones is licensed under Apache-2.0 and GeyserMC under MIT. Both can be self-hosted at no software cost.
Can I run Agones and GeyserMC with Docker?
Agones: check the project docs for container support. GeyserMC: yes.