AssaultCube vs Nakama

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeatureAssaultCubeNakama
CategoryGame ServersGame Servers
LicenseZlibApache-2.0
LanguageCGo
Setup difficultyEasyMedium
Min. RAM256 MB512 MB
Deploymentbinary, sourcedocker, kubernetes, binary
GitHub stars★ 1,029★ 13,121
First released20062017
ReplacesCounter-StrikePlayFab, Firebase

Why pick each one

Choose AssaultCube if…

  • Released under the Zlib license
  • Easy to set up — beginner-friendly
  • Active community (1k GitHub stars)
  • Written in C
AssaultCube details

Choose Nakama if…

  • Released under the Apache-2.0 license
  • First-class Docker support for quick deployment
  • Kubernetes-ready with Helm charts available
  • Mature project with 13.1k GitHub stars
Nakama details

Frequently asked questions

Is AssaultCube or Nakama better?

Neither is universally better. Nakama has the larger community, while AssaultCube is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are AssaultCube and Nakama free and open-source?

Yes. AssaultCube is licensed under Zlib and Nakama under Apache-2.0. Both can be self-hosted at no software cost.

Can I run AssaultCube and Nakama with Docker?

AssaultCube: check the project docs for container support. Nakama: yes.

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