Apollo vs Selkies
A side-by-side comparison of two self-hosted remote access & vpn options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Apollo
Self-hosted game and desktop streaming host
VS
Selkies
Low-latency WebRTC remote desktop streaming
| Feature | Apollo | Selkies |
|---|---|---|
| Category | Remote Access & VPN | Remote Access & VPN |
| License | GPL-3.0 | MPL-2.0 |
| Language | C++ | Python |
| Setup difficulty | Medium | Hard |
| Min. RAM | 1,024 MB | 2,048 MB |
| Deployment | binary, source | docker, kubernetes |
| GitHub stars | ★ 10,488 | ★ 1,983 |
| First released | 2024 | 2019 |
| Replaces | Steam Remote Play, Parsec | Parsec |
Why pick each one
Choose Apollo if…
- Released under the GPL-3.0 license
- Mature project with 10.5k GitHub stars
- Written in C++
Choose Selkies if…
- Released under the MPL-2.0 license
- First-class Docker support for quick deployment
- Kubernetes-ready with Helm charts available
- Active community (2k GitHub stars)
Frequently asked questions
Is Apollo or Selkies better?
Apollo is the stronger all-round pick: it has both the larger community and the simpler medium setup. Consider Selkies if its specific feature set fits your needs better.
Are Apollo and Selkies free and open-source?
Yes. Apollo is licensed under GPL-3.0 and Selkies under MPL-2.0. Both can be self-hosted at no software cost.
Can I run Apollo and Selkies with Docker?
Apollo: check the project docs for container support. Selkies: yes.