Apollo vs Sunshine
A side-by-side comparison of two self-hosted remote access & vpn options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Apollo
Self-hosted game and desktop streaming host
VS
Sunshine
Self-hosted game-stream host for Moonlight clients
| Feature | Apollo | Sunshine |
|---|---|---|
| Category | Remote Access & VPN | Remote Access & VPN |
| License | GPL-3.0 | GPL-3.0 |
| Language | C++ | C++ |
| Setup difficulty | Medium | Medium |
| Min. RAM | 1,024 MB | 512 MB |
| Deployment | binary, source | docker, binary |
| GitHub stars | ★ 10,488 | ★ 39,962 |
| First released | 2024 | 2020 |
| Replaces | Steam Remote Play, Parsec | NVIDIA GameStream, Parsec |
Why pick each one
Choose Apollo if…
- Released under the GPL-3.0 license
- Mature project with 10.5k GitHub stars
- Written in C++
Choose Sunshine if…
- Released under the GPL-3.0 license
- First-class Docker support for quick deployment
- Mature project with 40k GitHub stars
- Written in C++
Frequently asked questions
Is Apollo or Sunshine better?
Neither is universally better. Sunshine has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.
Are Apollo and Sunshine free and open-source?
Yes. Apollo is licensed under GPL-3.0 and Sunshine under GPL-3.0. Both can be self-hosted at no software cost.
Can I run Apollo and Sunshine with Docker?
Apollo: check the project docs for container support. Sunshine: yes.