VCMI vs shapez.io
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
VCMI
Open-source engine for Heroes of Might and Magic III with multiplayer
VS
shapez.io
Open-source factory-building puzzle game
| Feature | VCMI | shapez.io |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | GPL-2.0 | GPL-3.0 |
| Language | C++ | JavaScript |
| Setup difficulty | Medium | Easy |
| Min. RAM | 512 MB | 256 MB |
| Deployment | bare-metal, binary, source | bare-metal, source |
| GitHub stars | ★ 5,775 | ★ 6,932 |
| First released | 2007 | 2020 |
| Replaces | Heroes of Might and Magic III original | Factorio |
Why pick each one
Frequently asked questions
Is VCMI or shapez.io better?
shapez.io is the stronger all-round pick: it has both the larger community and the simpler easy setup. Consider VCMI if its specific feature set fits your needs better.
Are VCMI and shapez.io free and open-source?
Yes. VCMI is licensed under GPL-2.0 and shapez.io under GPL-3.0. Both can be self-hosted at no software cost.
Can I run VCMI and shapez.io with Docker?
VCMI: check the project docs for container support. shapez.io: check the project docs for container support.