VCMI vs OpenTTD
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
VCMI
Open-source engine for Heroes of Might and Magic III with multiplayer
VS
OpenTTD
Open-source transport simulation game with servers
| Feature | VCMI | OpenTTD |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | GPL-2.0 | GPL-2.0 |
| Language | C++ | C++ |
| Setup difficulty | Medium | Easy |
| Min. RAM | 512 MB | 256 MB |
| Deployment | bare-metal, binary, source | docker, bare-metal, binary, source |
| GitHub stars | ★ 5,775 | ★ 8,150 |
| First released | 2007 | 2004 |
| Replaces | Heroes of Might and Magic III original | Transport Tycoon |
Why pick each one
Frequently asked questions
Is VCMI or OpenTTD better?
OpenTTD is the stronger all-round pick: it has both the larger community and the simpler easy setup. Consider VCMI if its specific feature set fits your needs better.
Are VCMI and OpenTTD free and open-source?
Yes. VCMI is licensed under GPL-2.0 and OpenTTD under GPL-2.0. Both can be self-hosted at no software cost.
Can I run VCMI and OpenTTD with Docker?
VCMI: check the project docs for container support. OpenTTD: yes.