melonJS vs Sapphire Server

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeaturemelonJSSapphire Server
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITGPL-3.0
LanguageJavaScriptC++
Setup difficultyMediumHard
Min. RAM128 MB2,048 MB
Deploymentbare-metal, sourcebare-metal, docker
GitHub stars★ 6,351★ 819
First released20112017
ReplacesGameMaker, Constructofficial FFXIV servers

Why pick each one

Choose melonJS if…

  • Small and fast
  • Good tooling integration
melonJS details

Choose Sapphire Server if…

  • Released under the GPL-3.0 license
  • First-class Docker support for quick deployment
  • Written in C++
Sapphire Server details

Frequently asked questions

Is melonJS or Sapphire Server better?

melonJS is the stronger all-round pick: it has both the larger community and the simpler medium setup. Consider Sapphire Server if its specific feature set fits your needs better.

Are melonJS and Sapphire Server free and open-source?

Yes. melonJS is licensed under MIT and Sapphire Server under GPL-3.0. Both can be self-hosted at no software cost.

Can I run melonJS and Sapphire Server with Docker?

melonJS: check the project docs for container support. Sapphire Server: yes.

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