Cocos Engine vs Sapphire Server

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeatureCocos EngineSapphire Server
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITGPL-3.0
LanguageC++C++
Setup difficultyMediumHard
Min. RAM512 MB2,048 MB
Deploymentsource, binarybare-metal, docker
GitHub stars★ 9,735★ 819
First released20102017
ReplacesUnityofficial FFXIV servers

Why pick each one

Choose Cocos Engine if…

  • Released under the MIT license
  • Mature project with 9.7k GitHub stars
  • Written in C++
  • Lightweight — runs in 512 MB RAM
Cocos Engine details

Choose Sapphire Server if…

  • Released under the GPL-3.0 license
  • First-class Docker support for quick deployment
  • Written in C++
Sapphire Server details

Frequently asked questions

Is Cocos Engine or Sapphire Server better?

Cocos Engine is the stronger all-round pick: it has both the larger community and the simpler medium setup. Consider Sapphire Server if its specific feature set fits your needs better.

Are Cocos Engine and Sapphire Server free and open-source?

Yes. Cocos Engine is licensed under MIT and Sapphire Server under GPL-3.0. Both can be self-hosted at no software cost.

Can I run Cocos Engine and Sapphire Server with Docker?

Cocos Engine: check the project docs for container support. Sapphire Server: yes.

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