ink vs Nakama

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureinkNakama
CategoryGame ServersGame Servers
LicenseMITApache-2.0
LanguageC#Go
Setup difficultyMediumMedium
Min. RAM128 MB512 MB
Deploymentsource, binarydocker, kubernetes, binary
GitHub stars★ 4,891★ 13,121
First released20162017
ReplacesYarn SpinnerPlayFab, Firebase

Why pick each one

Choose ink if…

  • Released under the MIT license
  • Active community (4.9k GitHub stars)
  • Written in C#
  • Tiny footprint — runs in 128 MB RAM
ink details

Choose Nakama if…

  • Released under the Apache-2.0 license
  • First-class Docker support for quick deployment
  • Kubernetes-ready with Helm charts available
  • Mature project with 13.1k GitHub stars
Nakama details

Frequently asked questions

Is ink or Nakama better?

Neither is universally better. Nakama has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are ink and Nakama free and open-source?

Yes. ink is licensed under MIT and Nakama under Apache-2.0. Both can be self-hosted at no software cost.

Can I run ink and Nakama with Docker?

ink: check the project docs for container support. Nakama: yes.

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