Endless Sky vs VCMI
A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
Endless Sky
Free space exploration and trading game
VS
VCMI
Open-source engine for Heroes of Might and Magic III with multiplayer
| Feature | Endless Sky | VCMI |
|---|---|---|
| Category | Game Servers | Game Servers |
| License | GPL-3.0 | GPL-2.0 |
| Language | C++ | C++ |
| Setup difficulty | Easy | Medium |
| Min. RAM | 512 MB | 512 MB |
| Deployment | bare-metal, binary, source | bare-metal, binary, source |
| GitHub stars | ★ 7,490 | ★ 5,775 |
| First released | 2015 | 2007 |
| Replaces | Escape Velocity | Heroes of Might and Magic III original |
Why pick each one
Frequently asked questions
Is Endless Sky or VCMI better?
Endless Sky is the stronger all-round pick: it has both the larger community and the simpler easy setup. Consider VCMI if its specific feature set fits your needs better.
Are Endless Sky and VCMI free and open-source?
Yes. Endless Sky is licensed under GPL-3.0 and VCMI under GPL-2.0. Both can be self-hosted at no software cost.
Can I run Endless Sky and VCMI with Docker?
Endless Sky: check the project docs for container support. VCMI: check the project docs for container support.