Excalibur vs Phaser

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeatureExcaliburPhaser
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseBSD-2-ClauseMIT
LanguageTypeScriptJavaScript
Setup difficultyMediumMedium
Min. RAM128 MB128 MB
Deploymentbare-metal, sourcebare-metal, source
GitHub stars★ 2,323★ 40,098
First released20142013
ReplacesGameMaker, ConstructConstruct, GameMaker

Why pick each one

Choose Excalibur if…

  • Great TypeScript support
  • Friendly to beginners
Excalibur details

Choose Phaser if…

  • Huge community
  • Easy to deploy games
Phaser details

Frequently asked questions

Is Excalibur or Phaser better?

Neither is universally better. Phaser has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are Excalibur and Phaser free and open-source?

Yes. Excalibur is licensed under BSD-2-Clause and Phaser under MIT. Both can be self-hosted at no software cost.

Can I run Excalibur and Phaser with Docker?

Excalibur: check the project docs for container support. Phaser: check the project docs for container support.

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