Colyseus vs VCMI

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeatureColyseusVCMI
CategoryGame ServersGame Servers
LicenseMITGPL-2.0
LanguageTypeScriptC++
Setup difficultyMediumMedium
Min. RAM256 MB512 MB
Deploymentdocker, bare-metalbare-metal, binary, source
GitHub stars★ 7,168★ 5,775
First released20162007
ReplacesPhoton EngineHeroes of Might and Magic III original

Why pick each one

Choose Colyseus if…

  • Released under the MIT license
  • First-class Docker support for quick deployment
  • Mature project with 7.2k GitHub stars
  • Written in TypeScript
Colyseus details

Choose VCMI if…

  • Plays HoMM III everywhere
  • Active development
VCMI details

Frequently asked questions

Is Colyseus or VCMI better?

Neither is universally better. Colyseus has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are Colyseus and VCMI free and open-source?

Yes. Colyseus is licensed under MIT and VCMI under GPL-2.0. Both can be self-hosted at no software cost.

Can I run Colyseus and VCMI with Docker?

Colyseus: yes. VCMI: check the project docs for container support.

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