CMaNGOS vs PlayCanvas Engine
A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
CMaNGOS
Continued MaNGOS World of Warcraft server emulator
VS
PlayCanvas Engine
Open-source WebGL game engine for 3D browser games
| Feature | CMaNGOS | PlayCanvas Engine |
|---|---|---|
| Category | Game Engines & Frameworks | Game Engines & Frameworks |
| License | GPL-2.0 | MIT |
| Language | C++ | JavaScript |
| Setup difficulty | Hard | Medium |
| Min. RAM | 4,096 MB | 256 MB |
| Deployment | bare-metal | source |
| GitHub stars | ★ 550 | ★ 16,436 |
| First released | 2013 | 2014 |
| Replaces | official WoW servers | Unity WebGL |
Why pick each one
Choose PlayCanvas Engine if…
- Released under the MIT license
- Mature project with 16.4k GitHub stars
- Written in JavaScript
- Tiny footprint — runs in 256 MB RAM
Frequently asked questions
Is CMaNGOS or PlayCanvas Engine better?
PlayCanvas Engine is the stronger all-round pick: it has both the larger community and the simpler medium setup. Consider CMaNGOS if its specific feature set fits your needs better.
Are CMaNGOS and PlayCanvas Engine free and open-source?
Yes. CMaNGOS is licensed under GPL-2.0 and PlayCanvas Engine under MIT. Both can be self-hosted at no software cost.
Can I run CMaNGOS and PlayCanvas Engine with Docker?
CMaNGOS: check the project docs for container support. PlayCanvas Engine: check the project docs for container support.
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