OpenMW vs OpenAge Note - Age of Empires engine

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeatureOpenMWOpenAge Note - Age of Empires engine
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseGPL-3.0GPL-3.0
LanguageC++Python
Setup difficultyMediumHard
Min. RAM1,024 MB1,024 MB
Deploymentbare-metal, binary, sourcebare-metal, source
GitHub stars★ 6,494★ 14,360
First released20082013
ReplacesMorrowind original engineAge of Empires II original engine

Why pick each one

Choose OpenMW if…

  • Greatly improves Morrowind
  • Very active project
OpenMW details

Choose OpenAge Note - Age of Empires engine if…

  • Ambitious open RTS engine
  • Large community interest
OpenAge Note - Age of Empires engine details

Frequently asked questions

Is OpenMW or OpenAge Note - Age of Empires engine better?

Neither is universally better. OpenAge Note - Age of Empires engine has the larger community, while OpenMW is simpler to set up (medium difficulty). Choose based on the comparison table above and your own setup.

Are OpenMW and OpenAge Note - Age of Empires engine free and open-source?

Yes. OpenMW is licensed under GPL-3.0 and OpenAge Note - Age of Empires engine under GPL-3.0. Both can be self-hosted at no software cost.

Can I run OpenMW and OpenAge Note - Age of Empires engine with Docker?

OpenMW: check the project docs for container support. OpenAge Note - Age of Empires engine: check the project docs for container support.

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