OpenMW vs Phaser
A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.
Not the right match-up?
OpenMW
Open-source engine reimplementation for Morrowind
VS
Phaser
Fast HTML5 game framework for browser games you host yourself
| Feature | OpenMW | Phaser |
|---|---|---|
| Category | Game Engines & Frameworks | Game Engines & Frameworks |
| License | GPL-3.0 | MIT |
| Language | C++ | JavaScript |
| Setup difficulty | Medium | Medium |
| Min. RAM | 1,024 MB | 128 MB |
| Deployment | bare-metal, binary, source | bare-metal, source |
| GitHub stars | ★ 6,494 | ★ 40,098 |
| First released | 2008 | 2013 |
| Replaces | Morrowind original engine | Construct, GameMaker |
Why pick each one
Frequently asked questions
Is OpenMW or Phaser better?
Neither is universally better. Phaser has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.
Are OpenMW and Phaser free and open-source?
Yes. OpenMW is licensed under GPL-3.0 and Phaser under MIT. Both can be self-hosted at no software cost.
Can I run OpenMW and Phaser with Docker?
OpenMW: check the project docs for container support. Phaser: check the project docs for container support.