Nakama vs OpenClonk

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureNakamaOpenClonk
CategoryGame ServersGame Servers
LicenseApache-2.0ISC
LanguageGoC++
Setup difficultyMediumEasy
Min. RAM512 MB512 MB
Deploymentdocker, kubernetes, binarybinary, source
GitHub stars★ 13,121★ 401
First released20172013
ReplacesPlayFab, FirebaseClonk

Why pick each one

Choose Nakama if…

  • Released under the Apache-2.0 license
  • First-class Docker support for quick deployment
  • Kubernetes-ready with Helm charts available
  • Mature project with 13.1k GitHub stars
Nakama details

Choose OpenClonk if…

  • Released under the ISC license
  • Easy to set up — beginner-friendly
  • Written in C++
  • Lightweight — runs in 512 MB RAM
OpenClonk details

Frequently asked questions

Is Nakama or OpenClonk better?

Neither is universally better. Nakama has the larger community, while OpenClonk is simpler to set up (easy difficulty). Choose based on the comparison table above and your own setup.

Are Nakama and OpenClonk free and open-source?

Yes. Nakama is licensed under Apache-2.0 and OpenClonk under ISC. Both can be self-hosted at no software cost.

Can I run Nakama and OpenClonk with Docker?

Nakama: yes. OpenClonk: check the project docs for container support.

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