melonJS vs Retroarch Web Player

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

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FeaturemelonJSRetroarch Web Player
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITGPL-3.0-or-later
LanguageJavaScriptC
Setup difficultyMediumMedium
Min. RAM128 MB50 MB
Deploymentbare-metal, sourcebare-metal
GitHub stars★ 6,351★ 13,480
First released20112023
ReplacesGameMaker, Construct

Why pick each one

Choose melonJS if…

  • Small and fast
  • Good tooling integration
melonJS details

Choose Retroarch Web Player if…

  • Released under the GPL-3.0-or-later license
  • Mature project with 13.5k GitHub stars
  • Written in C
  • Tiny footprint — runs in 50 MB RAM
Retroarch Web Player details

Frequently asked questions

Is melonJS or Retroarch Web Player better?

Neither is universally better. Retroarch Web Player has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are melonJS and Retroarch Web Player free and open-source?

Yes. melonJS is licensed under MIT and Retroarch Web Player under GPL-3.0-or-later. Both can be self-hosted at no software cost.

Can I run melonJS and Retroarch Web Player with Docker?

melonJS: check the project docs for container support. Retroarch Web Player: check the project docs for container support.

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