melonJS vs OpenRA

A side-by-side comparison of two self-hosted game engines & frameworks options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeaturemelonJSOpenRA
CategoryGame Engines & FrameworksGame Engines & Frameworks
LicenseMITGPL-3.0
LanguageJavaScriptC#
Setup difficultyMediumMedium
Min. RAM128 MB512 MB
Deploymentbare-metal, sourcedocker, bare-metal, binary, source
GitHub stars★ 6,351★ 17,194
First released20112010
ReplacesGameMaker, ConstructCommand & Conquer, Red Alert

Why pick each one

Choose melonJS if…

  • Small and fast
  • Good tooling integration
melonJS details

Choose OpenRA if…

  • Faithful yet modernized RTS
  • Active multiplayer scene
OpenRA details

Frequently asked questions

Is melonJS or OpenRA better?

Neither is universally better. OpenRA has the larger community; both share a medium setup difficulty, so the decision comes down to features and licensing.

Are melonJS and OpenRA free and open-source?

Yes. melonJS is licensed under MIT and OpenRA under GPL-3.0. Both can be self-hosted at no software cost.

Can I run melonJS and OpenRA with Docker?

melonJS: check the project docs for container support. OpenRA: yes.

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