ink vs Unciv

A side-by-side comparison of two self-hosted game servers options — licensing, setup difficulty, resource needs, and what each one replaces.

Not the right match-up?
FeatureinkUnciv
CategoryGame ServersGame Servers
LicenseMITMPL-2.0
LanguageC#Kotlin
Setup difficultyMediumEasy
Min. RAM128 MB512 MB
Deploymentsource, binarybare-metal, binary, docker
GitHub stars★ 4,891★ 11,071
First released20162018
ReplacesYarn SpinnerCivilization V

Why pick each one

Choose ink if…

  • Released under the MIT license
  • Active community (4.9k GitHub stars)
  • Written in C#
  • Tiny footprint — runs in 128 MB RAM
ink details

Choose Unciv if…

  • Released under the MPL-2.0 license
  • Easy to set up — beginner-friendly
  • First-class Docker support for quick deployment
  • Mature project with 11.1k GitHub stars
Unciv details

Frequently asked questions

Is ink or Unciv better?

Unciv is the stronger all-round pick: it has both the larger community and the simpler easy setup. Consider ink if its specific feature set fits your needs better.

Are ink and Unciv free and open-source?

Yes. ink is licensed under MIT and Unciv under MPL-2.0. Both can be self-hosted at no software cost.

Can I run ink and Unciv with Docker?

ink: check the project docs for container support. Unciv: yes.

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